Responsible for pot modeling and texturing, tree generation, photogrammetry scan processing, tree texturing, and rendering
## Final render
## Lighting
The scene uses an HDRI image, two box lights, and one directional light to achieve a realistic, warm lighting setup.
## Texture showcase
Subsurface scattering in the leaf textures allows for a realistic look when combined with the lighting.[^1]
Photo scanned textures present an unrivaled level of detail. Textures must be baked from a photo-scanned log on to a lower polygon-count mesh for efficient use in baking. From this bake can textures be exported from Agisoft Metashape as basecolor, normal. ambient occlusion, and height maps. A simple translation show below in Substance Designer will allow that scanned texture to be used in a PBR workflow.
[^1]: Leaf textures downloaded from [3D Scanned European Beech Tree Leaves Atlas 02 (textures.com)](https://www.textures.com/download/3DAtlas0364/136884); flower textures downloaded from [3D Scanned Magnolia Atlas (textures.com)](https://www.textures.com/download/3DAtlas0033/133343).