Resume
Last updated July, 2024
Projects
Revolver Model (WIP):
- Developed high-poly subdivision model for baking.
- Ensured proper topology for clean subdivision and accurate representation of mechanical details.
- Gathered significant reference to ensure proportional and functional accuracy to subject.
- Applied critique to check compatibility with industry practice.
Rapier Model
- Created photorealistic hard surface model and materials based on reference images
- Demonstrated industry standard modeling practice in topology, UV packing, and polycount
- Developed cinematic, realistic render shots from multiple angles, using multiple lights and HDRI.
- Applied critique from industry professionals to ensure quality of final product
Hook, Line, and Axe
- Created a series of game-ready models with high-poly baking to low-poly mesh.
- Minimized polycount by triangulating and reducing low-poly mesh.
- Practiced efficient texture packing practices using single texture sets with UV space efficiency ≥ 70%.
- Developed within a sprint-based schedule for timely production of assets.
- Adapted to evolving demands of project by iterating on style, proportion, and efficiency of models at various stages of pipeline.
Skills
- Hard surface modeling and UV layout in Autodesk Maya
- Procedural texture creation/application using Adobe Substance suite
- Digital sculpting and retopology using ZBrush
- Rendering and environment assembly in Unreal Engine 5
- Obtaining and processing photo scans for model and texture creation.
- Proficiency with Adobe Creative Suite
Education
Purdue University, West Lafayette
August 2021–Present
Bachelor of Science: Animation & Visual Effects Compositing
GPA: 3.98
Homestead High School, Fort Wayne, IN
August 2017—May 2021
Employment
Kelley Automotive
May–August 2023
Car Wash Attendant
Kroger
May–August 2022
Deli Clerk
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