Resume
Last updated April, 2025
Projects
Revolver Model
- Developed high-poly subdivision model for baking.
- Created high-quality PBR textures based on reference images.
- Maintained efficient polygon count to allow use in real-time applications.
- Gathered significant reference to ensure proportional and functional accuracy to subject.
- Applied critique to check compatibility with industry practice.
Rapier Model
- Created photorealistic hard surface model and materials based on reference images
- Demonstrated industry standard modeling practice in topology, UV packing, and polycount
- Developed cinematic, realistic render shots from multiple angles, using multiple lights and HDRI.
- Applied critique from industry professionals to ensure quality of final product
Hook, Line, and Axe
- Created a series of game-ready models with high-poly baking to low-poly mesh.
- Minimized polycount by triangulating and reducing low-poly mesh.
- Practiced efficient texture packing practices using single texture sets with UV space efficiency ≥ 70%.
- Developed within a sprint-based schedule for timely production of assets.
- Adapted to evolving demands of project by iterating on style, proportion, and efficiency of models at various stages of pipeline.
Skills
- Hard surface modeling and UV layout in Autodesk Maya
- PBR texture authoring using Adobe Substance suite
- Hard surface modeling, sculpting, and retopology using ZBrush
- Rendering and environment assembly in Unreal Engine 5
- Obtaining and processing photo scans for model and texture creation.
- Proficiency with Adobe Creative Suite
Employment
Purdue University- Student XR Artist \
- Developed models and textures for use in educational XR applications.
- Maintained efficiency in polycount and texture space usage to ensure usability across multiple platforms.
- Provided pipeline feedback and revision for implementation of art assets.
Education
Purdue University, West Lafayette
August 2021–Present
Bachelor of Science: Animation & Visual Effects Compositing
GPA: 3.98
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