Matthew Schuler

Resume

Last updated April, 2025

Projects

Revolver Model
  • Developed high-poly subdivision model for baking.
  • Created high-quality PBR textures based on reference images.
  • Maintained efficient polygon count to allow use in real-time applications.
  • Gathered significant reference to ensure proportional and functional accuracy to subject.
  • Applied critique to check compatibility with industry practice.
Rapier Model
  • Created photorealistic hard surface model and materials based on reference images
  • Demonstrated industry standard modeling practice in topology, UV packing, and polycount
  • Developed cinematic, realistic render shots from multiple angles, using multiple lights and HDRI.
  • Applied critique from industry professionals to ensure quality of final product
Hook, Line, and Axe
  • Created a series of game-ready models with high-poly baking to low-poly mesh.
  • Minimized polycount by triangulating and reducing low-poly mesh.
  • Practiced efficient texture packing practices using single texture sets with UV space efficiency ≥ 70%.
  • Developed within a sprint-based schedule for timely production of assets.
  • Adapted to evolving demands of project by iterating on style, proportion, and efficiency of models at various stages of pipeline.

Skills

  • Hard surface modeling and UV layout in Autodesk Maya
  • PBR texture authoring using Adobe Substance suite
  • Hard surface modeling, sculpting, and retopology using ZBrush
  • Rendering and environment assembly in Unreal Engine 5
  • Obtaining and processing photo scans for model and texture creation.
  • Proficiency with Adobe Creative Suite

Employment

Purdue University- Student XR Artist \

  • Developed models and textures for use in educational XR applications.
  • Maintained efficiency in polycount and texture space usage to ensure usability across multiple platforms.
  • Provided pipeline feedback and revision for implementation of art assets.

Education

Purdue University, West Lafayette

August 2021–Present
Bachelor of Science: Animation & Visual Effects Compositing
GPA: 3.98

 

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